The shot develops to reveal the crushed remains of a late 19th century sailing ship standing before them. The hull of which sticks out of the ice. A makeshift door slams in the wind.
A tight and claustrophobic space amongst the depleted stores of an old frozen ship, the design enables exterior and interior environments to root the narrative and actors in a physical space, whilst engaging the potential of set extension and DFX work.
I designed and built much of the set, with the help of some hardworking volunteers in construction and drafting, and support from some key professionals; painter Tom Kingsley, and plasterer Steve Lowe.